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We'll keep an eye on how this performs in the near future. We've also adjusted chain timings to guarantee either a Heavy Attack or a Skewer when Gladiator successfully lands Fuscina Ictus on an Out of Stamina opponent to increase the move's damage potential.
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Since it no longers threatens with unbalancing loops, its power level is in a healthier spot. Fuscina Ictus now unbalances opponents who are Out of Staminaĭeveloper's Comment: With the new rules giving unbalanced opponents their Stamina back when getting up, we felt it was time to bring back the ability for Gladiator to unbalance Out of Stamina opponents with Fuscina Ictus.We've also given Centurion the ability to chain to Jab when missing attack, which should help the hero reach their mixup more effectively. We've also sped up the minimum charge time to give the hero better mixup potential, especially after Heavy attacks. Maximum Charge Time for Charged Jab is now 1000ms (up from 800ms)ĭeveloper's Comment: These changes ensure that Centurion's Charged Jab should hit opponents who buffered a dodge attack after a Light or Heavy attack and trade favorably in Centurion's favor.Minimum Charge Time for Jab is now 300ms (down from 400ms).All moves that could chain to Jab on Hit or Block now also can chain to Jab on Miss.Heavy Finishers' Uninterruptible Stance now begins at 100ms (down from 300ms)ĭeveloper's comment: Warlord's Uninterruptible Stance on finishers started slightly too late to be as effective as we'd like, so we're adjusting the timing to be on par with other heroes and to be better used in group fighting situations.We feel that 120 stamina should be a better point for the hero and should be less frustrating to fight against. We've also lowered Raider's stamina pool, as the hero already has very good stamina economy and is able to sustain offense for extended periods of time. Zone Attack in Chains now deals 28 damage (down from 32)ĭeveloper's comment: Raider's damage is too high we've decided to adjust it slightly down so to have no attack deal more than 30 damage.Side Heavy Finisher now deals 28 damage (down from 30).Top Heavy Finisher now deals 30 damage (down from 33).
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Side Dodge Shove is now 533ms (down from 700ms).Front Dodge Shove is now 500ms (down from 700ms).PS4: 1.4 Gb, Xbox One: 1.9 Gb, PC: 1.9Gb IMPROVEMENTS Fighter Improvements
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